Monday, May 1, 2017

MyNotes: Transdisciplinary Makerspace

This is the second of several blog entries in which I share my take-aways from ALA's The Makerspace Librarian's Sourcebook.

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My Notes - Chapter 3

  1. Transdisciplinarity is the concept that problem-solving tools exist in every discipline.
  2. Makerspace users, as teams or individually, can learn from other experts in a variety of fields and adopt problem-solving techniques to solve their unique lessons.
  3. Robust problem-solvers who can think on their feet, take risks and troubleshoot issues are sought out.
  4. Makerspaces are defined not by specific equipment but by a guiding purpose to provide people with a place to experiment, create, and learn.
  5. Setup tiered levels of engagement...
    1. users can situate themselves on a ladder of expertise.
    2. By setting up levels in an informal learning environment, users can scale up their own skills as much or as little as they prefer, depending on the nature of their projects.
    3. The higher students progress up the tiered structure, the greater their expertise will become.
    4. An example of a tiered structure:
      1. Level 1 - Introduction to technologies and small projects
      2. Level 2 - Learn to work on their own and work towards ownership of the tools and services.
      3. Level 3 - Learners identify as makers and recognize their skillsets. Engages users in self-evaluation of technical skills.
      4. Level 4 - They troubleshoot technologies with the community regularly and become known as experts in specific technologies, and they add value to the maker community.
      5. Level 5 - Become a leader in the core community, a volunteer, employee, peer trainer or ambassador. They engage in prototyping and troubleshooting, reflect critically on their projects.
      6. Level 6 - Take on responsibilities as an employee or regular volunteer. They offer workshops about what they have learned, and may turn their ideas into businesses. Users at the most advanced level will have significant expertise in one or more areas and offer workshops to others about the details of their projects. They troubleshoot efficiently.
    5. Makerspaces are places that challenge the status quo, safe places to ask questions, places to acknowledge and honor differences, places to talk about solving societal issues, places to embrace design thinking strategies, and places where users feel safe enough to tackle the questions that matter the most.

Disclaimer: This is the first of several blog entries featuring this book. ALA approached me with a copy of the book, asking me to review it. I received no payment for this review. I retain full editorial rights over my content and any quoted content is indicated. 

Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure

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