Showing posts from May, 2017

Uneducable Skills: People Service

While I'm not sure the word "uneducable" is a word (whew, it is), I am growing convinced that our children, the little humans who have grown up on a steady diet of high tech gadgets and wearables, will need to be educated in those skills that robots and artificial intelligences are uneducable in. This point gets driven home each time I read a news report citing that the jobs of the 21st century include health care workers, elderly care, etc. ad nauseum. In other words, jobs that involve close contact with people.
I believe that now we have to educate students for the jobs that computers cannot and will not be able to do. Computers are remarkable at vast amounts of information, sorting through data and providing answers but still unable to ask good questions. (Source) In my own experience, I have learned the value of elder care. That is, the people who take care of family members who can no longer live at home because they require care and support. These are the people w…

Don't Mess with Google Classroom

Check out this upcoming conference featuring Kasey Bell, Alice Keeler, and, of course, other Texas presenters (proposals sought) on Oct 27 in Richardson, Tx
It's fascinating to see how rich and diverse the Google Suites for Education Texas ecosystem has become, with dozens of awesome presenters/innovators multiplying, as well as pushing the Google message out to every educator. Is the G Suites for Education Texas bubble about to pop? I don't know, but it's fun to see how many learning opportunities for Google there are now! 
Find out more about the conference details, which I've shamelessly (wait, does that count as "messing?") stolen from Kasey Bell's blog entry on the topic below:
You can get all the details on our Don’t Mess with Google Classroom Conference website: When: Oct. 21, 2017 (8:30 – 3:30)Where: Richardson TX (just 15 miles north of Dallas)Register via Eventbrite (Only $99 for early birds!)

AL DíA: Online Interactive Tools

It has been suggested that the use of active learning instructional strategies, both in traditional face-to-face classrooms as well as online courses, enhances learning and results in better learning outcomes. . .[Online Interactive Activities include] multiple choice, "drag and drop" matching exercises, and video and traditional case discussions, as active learning strategies to reinforce course concepts. This study examines whether the inclusion of these activities significantly improved learning outcomes as measured by
performance scores on two required exams.  The findings that interactive tools used as an adjunct to a course can enhance student performance ...these types of online supplements hold promise for students who are not performing well in the course.
Source:Can Using Individual Online Interactive Activities Enhance Exam Results?
Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the vi…

AL DíA: The Maker Movement Danger

Great overview of making in schools...however, there is a danger that edtech enthusiasts should be aware of:
Making and building can foster learning in a variety of ways that mesh with long-established theories of how learning unfolds...Kalil (2013) defines makers as ‘‘people who design and make things on their own time because they find it intrinsically rewarding to make, tinker, problem-solve, discover, and share what they have learned’’ (p. 12).    ...the history of the adoption of computers in schools suggests a lurking danger: a seductive, but fatally flawed conceptualization of the Maker Movement that assumes its power lies primarily in its revolutionary tool set, and that these tools hold the power to catalyze transformations in education.  Given the growing enthusiasm for making, there is a distinct danger that its incorporation into school settings will be tool-centric and thus incomplete. In my view, a tool-centric approach to integrating making into education will certainl…

AL DíA: Un-makerspaces

As wonderful as it is to create a makerspace, it's not hard to imagine creating an un-makerspace as described in this blog entry. The included jobs are also powerful. Given how much stuff human beings generate, there should be ample stuff.
Simply put, a makerspace is a place for students to take raw materials and create "things" using their imagination. . .To create an un-makerspace, I simply turned my classroom into a space where kids could take things apart.Source: Dissecting the un-Makerspace: Recycled Learning
Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure

Go #Phish: Front Row Seat on Google Docs Attack Vector

Nothing like having  a front row seat on the Google Phishing scam that hit Texas school districts (not to mention lots of other folks) today!
Read my take on it at
Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure

AL DíA: Design, Make, Share

Fascinating approach for makerspace classrooms and/or libraries! Wouldn't this approach work with just about anything?

Design Make Share is a method for integrating MAKING in the classroom. This method applies to 3D printers and any other type of MAKING from cardboard and scissors to laser cutters and CNC machines. PROBLEM/CHALLENGE: Students want to solve a problem, fill a need or answer a question.
DESIGN: Students design, brainstorm, sketch, hypothesize a solution to the problem. It is critical that each student record the results of this process.
MAKE: Students make, build, experiment, fabricate their design. Review and revision are an integral part of this step.
SHARE: Students share, market, publish, teach what they have designed and made...This step can include a summary of the problem, the design, the solution that they made and how it differs from their original design and a reflection of how the work relates to the class curriculum. Be sure that students SHARE the solutions…

MyNotes: Mobile Maker-Technology in Makerspaces

This is the third of several blog entries in which I share my take-aways from ALA's The Makerspace Librarian's Sourcebook. I've skipped over Chapter 4, which covers Safety and Guidelines in the Library Makerspace. That chapter includes some suggestions worthy of consideration.

About the Makerspace Technology Some of the major parts of the book, listed below, focus on a variety technologies that may find their way into makerspaces. Having read the chapters skipped, I must admit that these serve as a cursory introduction to the technologies. Certainly, anyone who undertakes Raspberry Pi and Arduino will need some more support. Your level of technical expertise will be tested and I've indicated which of the following activities should not be undertaken without district level technical support.

Some technologies will require more extensive training. Given a tiered approach to makerspaces, you may want to stagger these so that learners will have a chance to move forward slow…

AL DíA: Interactive eBook approach in Flipped Learning

In this study, an interactive e-book approach is proposed to support flipped learning. It facilitates and bridges out-of-class and in-class learning by providing support for interactive learning contents presented on mobile devices.  To evaluate the effectiveness of the proposed approach, a quasi-experiment was conducted in an elementary school math course. The experimental group students learned with the interactive e-book approach in the flipped learning activity, while the control group students learned with the conventional video-based flipped learning approach.   The experimental results indicated that the proposed approach not only promoted the students' self-efficacy for learning mathematics, but also improved their learning achievement; moreover, it was found that the approach benefited the lower self-efficacy more than the higher self-efficacy students. The learning record analysis further confirmed that the lower self-efficacy students spent more time reading the e-book…

MyNotes: Transdisciplinary Makerspace

This is the second of several blog entries in which I share my take-aways from ALA's The Makerspace Librarian's Sourcebook.

My Notes - Chapter 3 Transdisciplinarity is the concept that problem-solving tools exist in every discipline.Makerspace users, as teams or individually, can learn from other experts in a variety of fields and adopt problem-solving techniques to solve their unique lessons.Robust problem-solvers who can think on their feet, take risks and troubleshoot issues are sought out.Makerspaces are defined not by specific equipment but by a guiding purpose to provide people with a place to experiment, create, and learn.Setup tiered levels of engagement...users can situate themselves on a ladder of expertise.By setting up levels in an informal learning environment, users can scale up their own skills as much or as little as they prefer, depending on the nature of their projects.The higher students progress up the tiered structure, the greater their expertise will becom…

AL DíA: Direct Instruction and Flipped Classroom

Some key take-aways:

The Marzano Learning Sciences Research Lab (Marzano & Toth, 2014) has recently published a research report (namely "Teaching for Rigor: A Call for a Critical Instructional Shift"), revealing that nearly 60% of the classroom time in schools in the United States is still dedicated to direct instruction. According to the recent K-12 edition of the New Media Consortium Horizon Report 2015 (Johnson, Adams Becker, Estrada & Freeman, 2015), the flipped classroom is foreseen as one of the most prominent educational strategies in this triennium to transform students from "spoon-fed," passive learners into self-directed, active learners.

Source: Empowering Students in the Process of Social Inquiry Learning through Flipping the Classroom. By Jong, Morris Siu-Yung | Educational Technology & Society, January 2017 | Go to article overview

Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent…