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I didn't feel that until my son played on his Xbox, and I found myself afflicted with only a mild curiosity. What would it be like to fight zombies, play with people around the world, people I would never meet face to face? What would it be like to learn how to play an infinite variety of games by watching endless hours of YouTube videos? What would it be like to begin my homework on one device, switch to another, and another, mixing-n-matching (a.k.a. app-smashing), remixing information and creations?
...research shows that vilifying the devices’ place in family life may be misguided...My data revealed that parents could be roughly divided into three groups based on how they limit or guide their kids’ screen time, each group with its own distinct attitude towards technology. The first group is the digital enablers, whose kids have plenty of screen time and access to devices...Digital limiters, by contrast, focus on minimizing their kids’ use of technology...Digital mentors instead take an active role in guiding their kids onto the Internet.My father had been a digital enabler, making those trips to Radio Shack an exciting adventure that left me wondering, "What else is out there that I could play with?" When my son and I began playing games online together--via computer, since gaming consoles did not find their way into my home until much later--I remembered showing him how to play, how to be a digital citizen...that is, to abide by the rules of the game (Enemy Territory).
Source: Parents Reject Technology Shame, The Atlantic
On the other hand, a work colleague made sure her son had only limited access to technology, refusing him a gaming console, a computer except for occasional research. She pushed him into outdoor experiences. A digital limiter, she only loosened her hold once, allowing her son to play Halo while at a friend's house..."He had nightmares!" she exclaimed upon his return, clinging to her.
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Perhaps, we can also hope they will ease us into that future, as we helped them into their's.
Mentors, in fact, may be the parents who are most successful in preparing their kids for a world filled with screens, working actively to shape their kids’ online skills and experiences...mentors are more likely than limiters to talk with their kids about how to use technology or the Internet responsibly—something that half of mentors do at least once a week, compared to just 20 percent of limiters...They’re also the most likely to connect with their kids through technology, rather than in spite of it: 58 percent of mentors play video games with their kids every week, compared to 42 percent of enablers and 30 percent of limiters. Source: Parents Reject Technology Shame, The Atlantic
Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure