Choose Your Own Adventure #byotchat #byot #samr @berniedodge @tommarch

Tomorrow, I have the opportunity to facilitate a 45-minute workshop for secondary teachers. Rather than lecture (which would be so easy), I decided to try the Choose Your Own Adventure approach. I hope I'm not the only one in the room that is familiar with that book series...or worse, that the assessment for my workshop mirrors my assessment for the series--intriguing at first, a series of endings to explore quickly then move on.

Since I had so much fun with an old activity format recently--webquests--I decided I'd blend in some more of those activity formats developed by Dr. Bernie Dodge and Tom March. What's old is new again! ;-)

Believe it or not, I first "met" activity formats many years ago (over 14-15 years ago! Wow!) and this was the image I remembered that summarized what they were:
It's a trip down memory lane to see that chart above and revisit the list of activities:
  • Hotlist: a list of internet sites
  • Multimedia Scrapbook: students explore your collection of multimedia links (photographs, maps, stories, facts, quotations, sound clips, videos...), decide which resources they prefer, and create something new
  • Treasure Hunt: like a hotlist; but includes questions based on content from the sites
  • Subject Sampler: learners explore your collection of multimedia links, includes questions based on content from the sites AND how they feel or react to it; more complex than a treasure hunt
  • WebQuest: uses the sites you select as the starting point for a complex activity that involves multiple perspectives, possible group collaboration, and a final project of your choosing.
This particular information is also captured in this alternative version of the chart:

You can see an example of the webquest blended with concept builder in the Digital Citizenship WebQuest I shared previously, as well as The Copyright WebQuest.

The activity format I used for The SAMR Model was a Subject Sampler. In retrospect, I probably could have done better with a Treasure/Knowledge Hunt, but....

Choose Your Own Adventure book cover for The SAMR Model

Redefining Technology with Instruction (RTI)


The following links come from all over the World Wide Web and represent a variety of aspects related to Redefining Technology with Instruction, and, in particular, the SAMR Model. You may complete the following Internet activities alone or by working in a group. You may complete all or only some of the activities depending on your goals for the study of Redefining Technology with Instruction (RTI). Please take notes on each activity and be prepared to share them with the whole group.The purpose of this Web page is to give you a sampling of some of the aspects related to Redefining Technology with Instruction. Each of the activities asks you to make a personal commitment to what you like, believe, or feel about a topic. Good luck and have fun!
Note: Clicking on the bolded Internet links on this page will open a new browser window so you can get back to these instructions and activities easily. When you've finished, close the new browser window and move on to another activity that interests you.
Activities on Redefining Technology with Instruction (RTI)

Link #1 - Technology's Impact on Teaching and Learning
  1. What are the implications of the research on teaching and learning?
  2. Think about the kinds of homework your own children bring home and the work they are about in school. How would you like to see that change to better prepare them for the future?
  3. How should the research you've read impact your school? 

Link #2 - Exploring The SAMR Model
  1. What do you think is the value of using the SAMR Model to re-frame our approach to using technology in the classroom?
  2. What aspects of the SAMR Model appeal to you the most?
  3. As a team, reflect on ONE lesson that you have taught, or been taught. Where does that lesson fall along the SAMR Levels? Why?
Link #3 - SAMR Model Example: High School
  1. What are the characteristics of each level?
  2. What are some of the "tools" or technologies in use in this example?
  3. What technologies are you familiar with that enable you to enhance your classroom teaching and students' learning?
Culminating Activity

Now that you've had a chance to consider research, the SAMR Model and review examples, please share your reflections using the GoogleForm linked below. Once done, you are welcome to take a break. Note that you will be asked to share your reflections with the whole group prior to the end of the session!


You have had the opportunity to explore some important aspects of Redefining Technology with Instruction: research, the SAMR Model, and actual examples. Think about the way you and other educators approach teaching, learning and leading. How are educators in K-12 public schools adjusting their teaching, learning strategies to better reflect the changing realities of a connected world where everyone has their own mobile device?

“The illiterates of the 21st century will not be those who cannot read and write but those who cannot learnunlearn, and relearn”Alvin Toffler
In addition to the Subject Sampler shown above, which is a poor one even by my standards (tell me otherwise), I had fun crafting this Knowledge Hunt for Bring Your Own Technology (BYOT):

The Treasures of BYOT

an Internet Treasure Hunt
Image Source:


When people think about "Bring Your Own Technology (BYOT)," they usually picture high schools working on different devices--such as their mobile phone, iPod Touch, iPads, Nintendo DSi, netbooks--in class. Sometimes, they are on task, some times, they are not. The true treasure of BYOT is in how it enables educators to "flip the classroom," to move beyond remembering to creating (Bloom's Revised Taxonomy), and participate in activities that wouldn't have been possible without the technology (the Modification and/or Redefinition Levels of the SAMR Model).

During "The Treasures of BYOT" you will uncover several aspects that might give you insights on such different things as the richness of the flipped classroom approach, Bring Your Own Technology (BYOT) success, and the issues of perceived (or, real) inequity. The Treasure Hunt will help you find out some details about these issues and then bring your learning into greater focus by answering a Big Question: How can we best implement BYOT? Hint: each Internet link holds the answer for one question. Good luck!


  1. What does BYOT look like in schools?
  2. What are some of the types of projects that BYOT makes possible?
  3. What are some of the benefits of BYOT?
  4. What does it take to launch a successful mobile learning program?
  5. How are school districts revising their acceptable use policies into responsible use agreements?
  6. What are the benefits of 1 to 1 made possible by BYOT and how does that help learning "take-off?"
  7. Is BYOT/BYOD a learning goal or a technology goal?
  8. What are some steps a school and/or district can take in preparing for a BYOT/BYOD implementation?
  9. How can you find out more about BYOT implementations using social media like Twitter?

The Big Question

Your challenge is to come up with an answer to the question: How can we as educators best implement BYOT? Consider what you learned about other BYOT implementations, changing research about teaching and learning?


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Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure


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