#BYOT #1 Orientation #byod

Note: This is the first of 3 outlines I developed to share BYOT/BYOD with a 5A school district.

This reflects what one 5A district is doing for BYOT orientation. I wrote the outline but my wonderful team (@mray29 and @mlowak) made it beautiful. You can watch a video of the presentation by @mray29 , recorded by @mlowak, online at this web site. I am VERY grateful to the team members, as well as the campus staff who made this work.

Here's the outline:
  1. Session Description: Share why the District is choosing to allow students and staff to bring their own technology, as well as clarify how BYOT may be used safely in the District schools.
  2. Why is the ECISD embarking on BYOT?
    1. We lack the funding to equip every student with their own mobile device and this presents an opportunity for our students who have these devices to take advantage of them in school.
    2. Nationwide, there is a trend towards Bring Your Own Technology (BYOT):
      1. Nationwide, 55% of middle and high school students, as well as 25% of elementary students, own a mobile device (e.g. cell phone).
      2. The average minor sends 50-100 text messages per day.
      3. 58% of students in schools where cell phones are banned send text messages anyway.
      4. Teens in the lowest income category are most likely to use their phones, instead of computers to go online.
      5. 67% of parents are willing to buy their children a mobile device for educational purposes.
      6. 83% of adults have mobile phones (Source: http://goo.gl/9hqim).
  3. What Do You Think about BYOT in the District? (poll)
    1. Answer 1 - Yes, it's about time we embraced BYOT
    2. Answer 2 - Yes I see its value but I don't want to do it myself.
    3. Answer 3 - No, it's too soon to start using BYOT in the District.
    4. Answer 4 - No, I have too many misgivings/concerns that it will be implemented.
  4. Exploring the BYOT Roadmap - The roadmap to BYOT success is simple. It includes the following 5 points:
    1. Sign Post #1 - Adhere to the Responsible Use Agreement (RUA).
    2. Sign Post #2 - Treat offenses to Responsible Use Agreement as discipline infractions under the Student Code of Conduct.
    3. Sign Post #3 - Know Your Devices and Network
    4. Sign Post #4 - Create and share Content in "device agnostic" ways.
    5. Sign Post #5 - Take advantage of Professional Learning Opportunities on a variety of topics intended to make you more successful with BYOT users in your classroom.
  5. Sign Post #1 - Adhere to the Responsible Use Agreement (RUA)
    1. Establish a clear purpose for BYOT use - Facilitate creativity and innovation.
    2. Remember to Respect and Protect
    3. Establish boundaries and encourage students/parents to read the BYOT Manual.
  6. Sign Post #2 - Discipline in the BYOT classroom.
    1. Ask yourself, "How would you handle this infraction if technology were not in the picture?"
    2. Know what you will do if a student has a device out during "NON-BYOT" moment. Is this an opportunity to educate?
    3. What happens when students have chosen to violate the RUA?
  7. Sign Post #3 - Know Your Devices and Network
    1. All devices are welcome, but there is a limit of 2 devices per student.
    2. In the images displayed here, you will see what "being connected to District Wireless or "WiFi" looks like on:
      1. eReader
      2. iOS device
      3. Android device
      4. Computer
      5. Nintendo DSi or game console
    3. District Network - The District will have a special Guest network that students can connect to with their username and password.
  8. Sign Post #4 - Create and share Content in "device agnostic" ways.
    1. Tools like Edmodo, GoogleSites wikis allow you to share content with students, as well as students the ability to share content online with each other.
    2. Images, video and text in their most basic forms can be easily shared then edited online.
  9. Sign Post #5 - Professional Learning Opportunities
    1. District Webinars are available at http://bit.ly/ecwebinars
    2. Education Technology Conferences Available at No Charge from Global Educators


Glossary
  1. Android - This is an operating system that runs on a variety of devices, including smartphones, tablets, and computers. The Android OS was developed by Google and is derived from GNU/Linux, a free open source operating system.
  2. Bring Your Own Technology (BYOT) -  BYOT is a phrase that has become widely adopted to refer to students and employees who bring their own computing devices – such as smartphoneslaptops and PDAs – to the workplace for use and connectivity on the school district's network. It is also popularly known as Bring Your Own Device (BYOD). 
    The growing popularity of “bring your own technology” (BYOT) programs is fueled, in part, by the idea that allowing student-owned devices to supplement school-purchased technology can help cut costs in these financially tight times and, in part, by the realization that learning can benefit from technology when students are mentored in appropriate applications. By taking advantage of student interest in technology, schools stand to benefit from more teachable moments in and out the classroom and to support and create personalized learning that is guided by teachers and peers.
    Source: Consortium for School Networking (CoSN) Report on Rethinking State and School 
    Policies 
    Concerning Mobile Technologies and Social Media - http://goo.gl/QFP9N
  3. eReaderAn e-reader, or "e-book reader," is a portable hardware device designed for reading digital publications. These include e-books, electronic magazines, and digital versions of newspapers. eReaders are available from many device makers; here are some of the more popular ones: 
    • Barnes and Noble Nook, Nook Touch, Nook Color, etc.
    • Amazon Kindle Touch, Kindle Fire
    • A complete list can be found online.
  4. iOS Device - The letters "iOS" refer to the operating system (OS) for a device created by Apple, Inc. a company famous for manufacturing the iPod, iPod Touch, iPhone, and iPad. All of those devices--with the exception of the iPod--use the "iOS" which allows for touch-screen functionality, apps (free and paid).
  5. Nintendo DSi -  a dual-screen handheld game console developed and manufactured by Nintendo. This device may have voice recording, photo/video recording capability.
  6. Responsible Use Agreement (RUA) - This is an agreement that students, parents, and educators agree to adhere to when using technology in the classroom. A key component of the RUA is digital citizenship, which all teachers must participate in an online course and which all students must have been taught two lessons.





Everything posted on Miguel Guhlin's blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure


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